Unlike other real-time strategy games released in or before 2000, Sacrifice 's gameplay is not focused on large-scale management of resources and bases. The other three gods-James, Stratos, and Pyro-govern natural elements, granting their followers abilities associated with earth, air, and fire, respectively. Her counterpart, Charnel, God of Strife, celebrates death and decay his creatures are undead and his spells drains the life of others. Persephone, the Great Healer, bestows her followers with powers of regeneration and nature. The spells and abilities of the creatures are designed along the ethos of five gods. These units are also summoned to hold the sacrificial rituals required for desecrating enemy altars killing a sac doctor disrupts the process. Sac doctors are summoned to extract the souls of fallen opponents and bring them back to the altar for conversion. Manahoars help to recharge their summoner's mana by channeling energy from manaliths to him or her. Two units, manahoars and sac doctors, have special purposes. Several creatures also have special abilities, such as creating protective magical barriers, becoming invisible, or immobilizing their opponents. Melee creatures inflict more damage to their ranged opponents, but cannot retaliate against flyers, which in turn are vulnerable to those who can attack at range. In a rock-paper-scissors manner, each class is a counter to another. Summoned creatures are mainly classified into three classes: melee, ranged, and air (flyers). Players start with a few souls and increase their resources by locating unclaimed souls, or by converting the souls of unfriendly creatures their wizards have killed. Unlike mana, souls are limited in quantity. Souls are the other type of resource in this game they are used, along with mana, to summon creatures, who form the mainstay of the players' offensive capability. Because mana can always be regained, it is an infinite resource. A wizard can monopolize a mana fountain by erecting a structure known as a manalith over it. Close proximity to one of several fountains of mana scattered across the world increases his or her recovery rate as well. Recovery of mana is slow, but a wizard accelerates the process by staying close to his or her altar. Casting spells requires energy, which the game represents in the form of mana. More advanced combat spells affect large areas of the battlefield, taking the form of tornadoes and volcanoes. Wizards can cast spells that harm opponents (combat spells), heal damage taken, or summon creatures. Pop-up menus show the formations the characters' army can assume. In Sacrifice, players control their character from a third-person perspective. A player's wizard defeats an opponent by desecrating his or her altar through the magical "sacrifice" of a friendly unit. Using the keyboard and mouse, players move their wizards around a virtual world, directing armies and casting spells to eliminate their opponents. Each match starts the player with a wizard and an altar. In Sacrifice, players control wizards, looking over their characters from behind. Despite winning several awards, Sacrifice was not a commercial success. The high level of attention needed to manage its frenetic combat was mentioned as a flaw. Sacrifice was praised by reviewers for the novel designs of its creatures and for its humorous content. Complementing the graphics of the game were the voice work of professional actors, such as Tim Curry, and the musical compositions of Kevin Manthei. By adjusting the required level of detail, Sacrifice can be run on various machines with the highest possible quality of graphics. The graphic engine of the game uses tesselation: thousands of polygons are used to display an object and as lesser details are needed, the number of polygons is reduced. Sacrifice was created by a small team of developers most of the work was done by four key personnel. Aside from a single-player campaign, Sacrifice offers a multiplayer mode, in which up to four players can play against each other over computer networks. To defeat an opponent, the player's wizard sacrifices a friendly unit at the opposing wizard's altar, thereby desecrating it and banishing the enemy wizard. Players customize their attacks by choosing from spells and creatures aligned to five gods. There is no system of workers the players' wizards collect souls to summon creatures, and their mana-energy for casting spells-constantly regenerates. Unlike many of its contemporary real-time strategy games, Sacrifice places little emphasis on resource gathering and management. The game was ported to Mac OS 9.2 in 2001. Players control wizards who fight each other with spells and summoned creatures. Developed by Shiny Entertainment, the game features elements of action and other genres. Sacrifice is a real-time strategy video game published by Interplay Entertainment in 2000 for Microsoft Windows platform.
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