![]() Like a fair few other GameCube titles (damn, I loved that console), the original was pretty swish in the aesthetics department to begin with. Thanks to the excellence of the new default control scheme, impressive new graphical touches, and bundled in extras, Metroid Prime Remastered is the best way to play what remains an instantly arresting, compulsive, and expertly designed game. Metroid Prime was quite rightly hailed as an instant classic, and for many is regarded as one of the finest games ever made for a Nintendo console. You had slept-on PlayStation title The Divide: Enemies Within, perhaps the rough and ready spooky N64 Castlevanias, but not much else. Prior to the 2002 Gamecube release, only a handful of titles had come close to achieving a decent shot at this style of game, and then even those aren’t fully functioning first person shooters. Balancing combat, drip feeding abilities and encouraging returning to hitherto locked areas is a difficult enough concept to get right in two dimensions. ![]() Just like hearing Kevin Shields unleash that familiar wall of ethereal guitar sounds again, getting to play Retro Studios’ astonishing Samus adventure afresh is a treat for the soul.įor the uninitiated, Metroid Prime did a remarkable job of transferring the exploratory platforming of the two-dimensional Metroid titles into a fully 3D world. ![]() I wasn’t expecting it, but it was amazing. The way Nintendo stealth-bombed us with Metroid Prime Remastered reminded me of how excited I felt when ten years ago, My Bloody Valentine suddenly released an unexpected, and warmly received album after decades of inactivity.
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